A knifes Edge
Homeland: The Under
Good fit for: Clerics, Wizards, Sorcerers, Warlocks
h3. FEATURE: DISCOVERY
Your daily toil in The Under links you to a gigantic
sentient psycho-mystical web. At some point that web saw fit
to grant you a vision of immense importance
It might be a great truth about the cosmos,
the deities, the powerful beings o f the outer planes, or
the forces o f nature. It could be a site that no one else
has ever seen. You might have uncovered a fact that has
long been forgotten, It might be information that
would be damaging to the people w ho or consigned you
to exile, if that is why you're leaving your home
Work with your DM to determine the details o f your
discovery and its impact on the campaign.
h3. FEATURE: ALL EYES ON You
Gnomes are never seen above ground. Literally never.
Curious glances are directed your way wherever you go,
which can be a nuisance, but you also gain the friendly
interest of scholars and others intrigued by far-off lands,
to say nothing of everyday folk who are eager to hear
stories of your homeland.
You can parley this attention into access to people
and places you might not otherwise have, for you and
your traveling companions. Noble lords, scholars, and
merchant princes, to name a few, might be interested in
hearing about your distant homeland and people.